﻿function ShowPanel(obj, QId) {
    var divTitle = document.getElementById("divTitle" + QId);
    var divContent = document.getElementById("divContent" + QId);


    if (divContent.style.display = 'none') {
        divContent.style.display = 'block';
    }
    else {
        divTitle.style.display = 'none';
    }

}

function HidePanel(obj, QId) {
    var divTitle = document.getElementById("divTitle" + QId);
    var divContent = document.getElementById("divContent" + QId);

    if (divContent.style.display = 'block') {
        divContent.style.display = 'none';
        divTitle.style.display = 'block';
    }
}

function resize_pic(width, height) {

    var divImg = document.getElementById('divImage');
    var imgAlbum = document.getElementById('imgAlbum');

    //  var maxWidth = (screen.width - 20); 
    //  var maxHeight = (screen.height - 100);

    var maxWidth = (113);
    var maxHeight = (150);
    var w = width;
    var h = height;

    //   if (w == 0 || h == 0) {
    //   window.setTimeout("resize_pic()", 1000);
    //     return;
    //   }

    if (h > maxHeight) {
        w = w * (maxHeight / h);
    }
    else {
        h = maxHeight;
    }

    if (w > maxWidth) {
        h = h * (maxWidth / w);
    }
    else {
        w = maxWidth;
    }

    imgAlbum.width = w;
    imgAlbum.height = h;
    //  document.all.img_td.height = h;
}


function resize_pic() {
    var maxWidth = window.screen.width - 200, maxHeight = window.screen.height - 200;
    var w = img1.width;
    var h = img1.height;

    if (h <= maxHeight && w <= maxWidth) {
        w = w;
        h = h;

        if (w > maxWidth) {
            h = h * (maxWidth / w);
            w = maxWidth;
        }

    }

    else {
        if (h > maxHeight) {
            w = w * (maxHeight / h);
            h = maxHeight;
        }

        if (w > maxWidth) {
            h = h * (maxWidth / w);
            w = maxWidth;
        }
    }
    img1.width = w;
    img1.height = h;
}


